feat: 更新 H5 壳的加载界面;优化进度指示器和背景绘制

This commit is contained in:
Booker
2026-05-26 23:18:15 +07:00
parent 568c3a6e08
commit bf4d031c60
3 changed files with 247 additions and 110 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

After

Width:  |  Height:  |  Size: 41 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 72 KiB

After

Width:  |  Height:  |  Size: 58 KiB

View File

@@ -319,13 +319,15 @@ class _H5ShellPageState extends State<H5ShellPage> {
bottom: false,
child: Stack(
children: [
const Positioned.fill(child: _ShellFallback()),
Positioned.fill(child: _ShellFallback(progress: _progress)),
WebViewWidget(controller: _controller),
if (_showShellCover)
const Positioned.fill(
child: IgnorePointer(child: _ShellFallback()),
Positioned.fill(
child: IgnorePointer(
child: _ShellFallback(progress: _progress),
),
),
if (_progress < 100)
if (!_showShellCover && _progress < 100)
LinearProgressIndicator(
value: _progress == 0 ? null : _progress / 100,
minHeight: 2,
@@ -385,131 +387,266 @@ class _ErrorPanel extends StatelessWidget {
}
class _ShellFallback extends StatelessWidget {
const _ShellFallback();
const _ShellFallback({required this.progress});
final int progress;
@override
Widget build(BuildContext context) {
return DecoratedBox(
decoration: const BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
Color(0xFFE7F4FF),
_shellBackground,
Colors.white,
],
stops: [0, 0.44, 1],
),
),
child: Stack(
children: [
const Positioned(
top: 44,
right: -72,
child: _SoftCircle(size: 190, opacity: 0.42),
),
const Positioned(
top: 210,
left: -44,
child: _SoftCircle(size: 160, opacity: 0.34),
),
const Positioned(
right: -54,
bottom: 250,
child: _SoftCircle(size: 220, opacity: 0.38),
),
Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: const [
_ShellMark(),
SizedBox(height: 26),
Text(
'心有回响',
style: TextStyle(
color: _shellAccent,
fontSize: 26,
height: 1.2,
fontWeight: FontWeight.w700,
letterSpacing: 0,
final progressValue =
progress <= 0 ? 0.42 : (0.18 + progress.clamp(0, 100) * 0.0074);
return CustomPaint(
painter: const _H5LoadingBackgroundPainter(),
child: LayoutBuilder(
builder: (context, constraints) {
final markSize = (constraints.maxWidth * 0.37).clamp(118.0, 152.0);
final contentTop = constraints.maxHeight * 0.29;
final progressWidth =
(constraints.maxWidth * 0.28).clamp(104.0, 132.0);
return Align(
alignment: Alignment.topCenter,
child: Padding(
padding: EdgeInsets.only(top: contentTop),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
_ShellMark(size: markSize),
SizedBox(height: markSize * 0.16),
const Text(
'心有回响',
style: TextStyle(
color: _shellAccent,
fontSize: 24,
height: 1.2,
fontWeight: FontWeight.w700,
letterSpacing: 0,
),
),
),
SizedBox(height: 10),
Text(
'正在为你唤醒会话',
style: TextStyle(
color: _shellSubText,
fontSize: 13,
height: 1.2,
letterSpacing: 0,
const SizedBox(height: 8),
const Text(
'正在为你唤醒会话',
style: TextStyle(
color: _shellSubText,
fontSize: 12,
height: 1.2,
letterSpacing: 0,
),
),
),
SizedBox(height: 32),
SizedBox(
width: 110,
child: LinearProgressIndicator(
minHeight: 3,
backgroundColor: Color(0xFFDCEEFF),
color: _shellAccent,
const SizedBox(height: 30),
_H5LoadingProgress(
width: progressWidth,
value: progressValue.clamp(0.18, 0.96),
),
),
],
],
),
),
),
],
);
},
),
);
}
}
class _ShellMark extends StatelessWidget {
const _ShellMark();
@override
Widget build(BuildContext context) {
return Container(
width: 126,
height: 126,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: const LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [Color(0xFFA8DDFF), _shellAccent, Color(0xFF0066E8)],
),
boxShadow: [
BoxShadow(
color: _shellAccent.withValues(alpha: 0.2),
blurRadius: 34,
offset: const Offset(0, 18),
),
],
),
child: const Icon(
Icons.check_rounded,
color: Colors.white,
size: 82,
),
);
}
}
class _SoftCircle extends StatelessWidget {
const _SoftCircle({required this.size, required this.opacity});
const _ShellMark({required this.size});
final double size;
final double opacity;
@override
Widget build(BuildContext context) {
return Container(
width: size,
height: size,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: const Color(0xFFBFE4FF).withValues(alpha: opacity),
return CustomPaint(
size: Size(size, size * 0.92),
painter: const _BubbleCheckPainter(),
);
}
}
class _H5LoadingProgress extends StatelessWidget {
const _H5LoadingProgress({required this.width, required this.value});
final double width;
final double value;
@override
Widget build(BuildContext context) {
return ClipRRect(
borderRadius: BorderRadius.circular(99),
child: SizedBox(
width: width,
height: 4,
child: Stack(
fit: StackFit.expand,
children: [
const ColoredBox(color: Color(0xFFDCEEFF)),
TweenAnimationBuilder<double>(
tween: Tween<double>(end: value),
duration: const Duration(milliseconds: 260),
curve: Curves.easeOutCubic,
builder: (context, animatedValue, _) {
return FractionallySizedBox(
alignment: Alignment.centerLeft,
widthFactor: animatedValue,
child: const ColoredBox(color: _shellAccent),
);
},
),
],
),
),
);
}
}
class _H5LoadingBackgroundPainter extends CustomPainter {
const _H5LoadingBackgroundPainter();
static const _sourceSize = Size(1080, 2400);
@override
void paint(Canvas canvas, Size size) {
final scale =
(size.width / _sourceSize.width) > (size.height / _sourceSize.height)
? size.width / _sourceSize.width
: size.height / _sourceSize.height;
final dx = (size.width - _sourceSize.width * scale) / 2;
final dy = (size.height - _sourceSize.height * scale) / 2;
canvas.save();
canvas.translate(dx, dy);
canvas.scale(scale);
final pageRect = Offset.zero & _sourceSize;
final pagePaint = Paint()
..shader = const LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
Color(0xFFE7F4FF),
_shellBackground,
Colors.white,
],
stops: [0, 0.46, 1],
).createShader(pageRect);
canvas.drawRect(pageRect, pagePaint);
final topWave = Path()
..moveTo(0, 0)
..lineTo(1080, 0)
..lineTo(1080, 318)
..cubicTo(920, 246, 780, 246, 660, 318)
..cubicTo(512, 407, 387, 410, 284, 348)
..cubicTo(174, 282, 79, 281, 0, 344)
..close();
canvas.drawPath(
topWave,
Paint()..color = const Color(0xFFDDF1FF).withValues(alpha: 0.68),
);
final bottomWave = Path()
..moveTo(1080, 855)
..lineTo(1080, 2400)
..lineTo(0, 2400)
..lineTo(0, 1942)
..cubicTo(124, 1854, 265, 1834, 423, 1883)
..cubicTo(598, 1937, 744, 1905, 862, 1788)
..cubicTo(934, 1717, 1007, 1678, 1080, 1672)
..close();
canvas.drawPath(
bottomWave,
Paint()..color = const Color(0xFFF4FAFF).withValues(alpha: 0.86),
);
canvas.restore();
}
@override
bool shouldRepaint(covariant _H5LoadingBackgroundPainter oldDelegate) {
return false;
}
}
class _BubbleCheckPainter extends CustomPainter {
const _BubbleCheckPainter();
static const _viewBox = Size(400, 363.33);
@override
void paint(Canvas canvas, Size size) {
final scale =
(size.width / _viewBox.width) < (size.height / _viewBox.height)
? size.width / _viewBox.width
: size.height / _viewBox.height;
final dx = (size.width - _viewBox.width * scale) / 2;
final dy = (size.height - _viewBox.height * scale) / 2;
canvas.save();
canvas.translate(dx, dy);
canvas.scale(scale);
final bubble = Path()
..moveTo(200, 0)
..cubicTo(89.54, 0, 0, 81.33, 0, 181.67)
..cubicTo(0, 282, 89.54, 363.33, 200, 363.33)
..cubicTo(237.89, 363.33, 273.32, 353.77, 303.52, 337.16)
..lineTo(386.67, 363.33)
..lineTo(355.95, 290.69)
..cubicTo(383.61, 260.37, 400, 222.36, 400, 181.67)
..cubicTo(400, 81.33, 310.46, 0, 200, 0)
..close();
final shadowPaint = Paint()
..color = const Color(0xFF026CD5).withValues(alpha: 0.18)
..maskFilter = const MaskFilter.blur(BlurStyle.normal, 34);
canvas.save();
canvas.translate(0, 30);
canvas.drawPath(bubble, shadowPaint);
canvas.restore();
final bubblePaint = Paint()
..shader = const LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [
Color(0xFFA8DDFF),
_shellAccent,
Color(0xFF0066E8),
],
stops: [0, 0.48, 1],
).createShader(Offset.zero & _viewBox);
canvas.drawPath(bubble, bubblePaint);
final highlightPaint = Paint()
..shader = LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [
Colors.white.withValues(alpha: 0.38),
Colors.white.withValues(alpha: 0),
],
).createShader(Offset.zero & _viewBox);
canvas.drawPath(bubble, highlightPaint);
final check = Path()
..moveTo(101, 163.5)
..lineTo(170.5, 233)
..lineTo(306, 97.5);
canvas.drawPath(
check,
Paint()
..color = Colors.white
..style = PaintingStyle.stroke
..strokeWidth = 58
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round,
);
canvas.restore();
}
@override
bool shouldRepaint(covariant _BubbleCheckPainter oldDelegate) {
return false;
}
}