feat: 更新 H5 壳的加载界面;优化进度指示器和背景绘制
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357
lib/main.dart
357
lib/main.dart
@@ -319,13 +319,15 @@ class _H5ShellPageState extends State<H5ShellPage> {
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bottom: false,
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child: Stack(
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children: [
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const Positioned.fill(child: _ShellFallback()),
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Positioned.fill(child: _ShellFallback(progress: _progress)),
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WebViewWidget(controller: _controller),
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if (_showShellCover)
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const Positioned.fill(
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child: IgnorePointer(child: _ShellFallback()),
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Positioned.fill(
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child: IgnorePointer(
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child: _ShellFallback(progress: _progress),
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),
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),
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if (_progress < 100)
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if (!_showShellCover && _progress < 100)
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LinearProgressIndicator(
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value: _progress == 0 ? null : _progress / 100,
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minHeight: 2,
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@@ -385,131 +387,266 @@ class _ErrorPanel extends StatelessWidget {
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}
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class _ShellFallback extends StatelessWidget {
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const _ShellFallback();
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const _ShellFallback({required this.progress});
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final int progress;
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@override
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Widget build(BuildContext context) {
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return DecoratedBox(
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decoration: const BoxDecoration(
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gradient: LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [
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Color(0xFFE7F4FF),
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_shellBackground,
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Colors.white,
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],
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stops: [0, 0.44, 1],
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),
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),
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child: Stack(
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children: [
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const Positioned(
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top: 44,
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right: -72,
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child: _SoftCircle(size: 190, opacity: 0.42),
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),
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const Positioned(
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top: 210,
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left: -44,
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child: _SoftCircle(size: 160, opacity: 0.34),
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),
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const Positioned(
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right: -54,
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bottom: 250,
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child: _SoftCircle(size: 220, opacity: 0.38),
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),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: const [
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_ShellMark(),
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SizedBox(height: 26),
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Text(
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'心有回响',
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style: TextStyle(
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color: _shellAccent,
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fontSize: 26,
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height: 1.2,
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fontWeight: FontWeight.w700,
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letterSpacing: 0,
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final progressValue =
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progress <= 0 ? 0.42 : (0.18 + progress.clamp(0, 100) * 0.0074);
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return CustomPaint(
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painter: const _H5LoadingBackgroundPainter(),
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child: LayoutBuilder(
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builder: (context, constraints) {
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final markSize = (constraints.maxWidth * 0.37).clamp(118.0, 152.0);
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final contentTop = constraints.maxHeight * 0.29;
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final progressWidth =
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(constraints.maxWidth * 0.28).clamp(104.0, 132.0);
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return Align(
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alignment: Alignment.topCenter,
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child: Padding(
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padding: EdgeInsets.only(top: contentTop),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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_ShellMark(size: markSize),
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SizedBox(height: markSize * 0.16),
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const Text(
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'心有回响',
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style: TextStyle(
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color: _shellAccent,
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fontSize: 24,
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height: 1.2,
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fontWeight: FontWeight.w700,
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letterSpacing: 0,
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),
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),
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),
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SizedBox(height: 10),
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Text(
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'正在为你唤醒会话',
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style: TextStyle(
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color: _shellSubText,
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fontSize: 13,
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height: 1.2,
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letterSpacing: 0,
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const SizedBox(height: 8),
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const Text(
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'正在为你唤醒会话',
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style: TextStyle(
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color: _shellSubText,
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fontSize: 12,
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height: 1.2,
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letterSpacing: 0,
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),
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),
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),
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SizedBox(height: 32),
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SizedBox(
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width: 110,
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child: LinearProgressIndicator(
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minHeight: 3,
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backgroundColor: Color(0xFFDCEEFF),
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color: _shellAccent,
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const SizedBox(height: 30),
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_H5LoadingProgress(
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width: progressWidth,
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value: progressValue.clamp(0.18, 0.96),
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),
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),
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],
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],
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),
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),
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),
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],
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);
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},
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),
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);
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}
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}
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class _ShellMark extends StatelessWidget {
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const _ShellMark();
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@override
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Widget build(BuildContext context) {
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return Container(
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width: 126,
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height: 126,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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gradient: const LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [Color(0xFFA8DDFF), _shellAccent, Color(0xFF0066E8)],
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),
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boxShadow: [
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BoxShadow(
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color: _shellAccent.withValues(alpha: 0.2),
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blurRadius: 34,
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offset: const Offset(0, 18),
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),
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],
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),
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child: const Icon(
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Icons.check_rounded,
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color: Colors.white,
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size: 82,
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),
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);
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}
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}
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class _SoftCircle extends StatelessWidget {
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const _SoftCircle({required this.size, required this.opacity});
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const _ShellMark({required this.size});
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final double size;
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final double opacity;
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@override
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Widget build(BuildContext context) {
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return Container(
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width: size,
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height: size,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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color: const Color(0xFFBFE4FF).withValues(alpha: opacity),
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return CustomPaint(
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size: Size(size, size * 0.92),
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painter: const _BubbleCheckPainter(),
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);
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}
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}
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class _H5LoadingProgress extends StatelessWidget {
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const _H5LoadingProgress({required this.width, required this.value});
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final double width;
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final double value;
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@override
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Widget build(BuildContext context) {
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return ClipRRect(
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borderRadius: BorderRadius.circular(99),
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child: SizedBox(
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width: width,
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height: 4,
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child: Stack(
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fit: StackFit.expand,
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children: [
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const ColoredBox(color: Color(0xFFDCEEFF)),
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TweenAnimationBuilder<double>(
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tween: Tween<double>(end: value),
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duration: const Duration(milliseconds: 260),
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curve: Curves.easeOutCubic,
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builder: (context, animatedValue, _) {
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return FractionallySizedBox(
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alignment: Alignment.centerLeft,
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widthFactor: animatedValue,
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child: const ColoredBox(color: _shellAccent),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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class _H5LoadingBackgroundPainter extends CustomPainter {
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const _H5LoadingBackgroundPainter();
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static const _sourceSize = Size(1080, 2400);
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@override
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void paint(Canvas canvas, Size size) {
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final scale =
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(size.width / _sourceSize.width) > (size.height / _sourceSize.height)
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? size.width / _sourceSize.width
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: size.height / _sourceSize.height;
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final dx = (size.width - _sourceSize.width * scale) / 2;
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final dy = (size.height - _sourceSize.height * scale) / 2;
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canvas.save();
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canvas.translate(dx, dy);
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canvas.scale(scale);
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final pageRect = Offset.zero & _sourceSize;
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final pagePaint = Paint()
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..shader = const LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [
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Color(0xFFE7F4FF),
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_shellBackground,
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Colors.white,
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],
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stops: [0, 0.46, 1],
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).createShader(pageRect);
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canvas.drawRect(pageRect, pagePaint);
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final topWave = Path()
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..moveTo(0, 0)
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..lineTo(1080, 0)
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..lineTo(1080, 318)
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..cubicTo(920, 246, 780, 246, 660, 318)
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..cubicTo(512, 407, 387, 410, 284, 348)
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..cubicTo(174, 282, 79, 281, 0, 344)
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..close();
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canvas.drawPath(
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topWave,
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Paint()..color = const Color(0xFFDDF1FF).withValues(alpha: 0.68),
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);
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final bottomWave = Path()
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..moveTo(1080, 855)
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..lineTo(1080, 2400)
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..lineTo(0, 2400)
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..lineTo(0, 1942)
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..cubicTo(124, 1854, 265, 1834, 423, 1883)
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..cubicTo(598, 1937, 744, 1905, 862, 1788)
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..cubicTo(934, 1717, 1007, 1678, 1080, 1672)
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..close();
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canvas.drawPath(
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bottomWave,
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Paint()..color = const Color(0xFFF4FAFF).withValues(alpha: 0.86),
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);
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canvas.restore();
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}
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@override
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bool shouldRepaint(covariant _H5LoadingBackgroundPainter oldDelegate) {
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return false;
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}
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}
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class _BubbleCheckPainter extends CustomPainter {
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const _BubbleCheckPainter();
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static const _viewBox = Size(400, 363.33);
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@override
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void paint(Canvas canvas, Size size) {
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final scale =
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(size.width / _viewBox.width) < (size.height / _viewBox.height)
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? size.width / _viewBox.width
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: size.height / _viewBox.height;
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final dx = (size.width - _viewBox.width * scale) / 2;
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final dy = (size.height - _viewBox.height * scale) / 2;
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canvas.save();
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canvas.translate(dx, dy);
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canvas.scale(scale);
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final bubble = Path()
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..moveTo(200, 0)
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..cubicTo(89.54, 0, 0, 81.33, 0, 181.67)
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..cubicTo(0, 282, 89.54, 363.33, 200, 363.33)
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..cubicTo(237.89, 363.33, 273.32, 353.77, 303.52, 337.16)
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..lineTo(386.67, 363.33)
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..lineTo(355.95, 290.69)
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..cubicTo(383.61, 260.37, 400, 222.36, 400, 181.67)
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..cubicTo(400, 81.33, 310.46, 0, 200, 0)
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..close();
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final shadowPaint = Paint()
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..color = const Color(0xFF026CD5).withValues(alpha: 0.18)
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..maskFilter = const MaskFilter.blur(BlurStyle.normal, 34);
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canvas.save();
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canvas.translate(0, 30);
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canvas.drawPath(bubble, shadowPaint);
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canvas.restore();
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final bubblePaint = Paint()
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..shader = const LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [
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Color(0xFFA8DDFF),
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_shellAccent,
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Color(0xFF0066E8),
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],
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stops: [0, 0.48, 1],
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).createShader(Offset.zero & _viewBox);
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canvas.drawPath(bubble, bubblePaint);
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final highlightPaint = Paint()
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..shader = LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [
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Colors.white.withValues(alpha: 0.38),
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Colors.white.withValues(alpha: 0),
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],
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).createShader(Offset.zero & _viewBox);
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canvas.drawPath(bubble, highlightPaint);
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final check = Path()
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..moveTo(101, 163.5)
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..lineTo(170.5, 233)
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..lineTo(306, 97.5);
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canvas.drawPath(
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check,
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Paint()
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..color = Colors.white
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..style = PaintingStyle.stroke
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..strokeWidth = 58
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..strokeCap = StrokeCap.round
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..strokeJoin = StrokeJoin.round,
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);
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canvas.restore();
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}
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@override
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bool shouldRepaint(covariant _BubbleCheckPainter oldDelegate) {
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return false;
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}
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}
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